I have different tags with different styles, but on each passage where the tag is different, the text style changes in the passage (which is the desired result), but also in the sidebar (which is kind of annoying at this point). These games will each only take a few minutes to click through, and they're all worth checking out. On the other hand, Quest is directly connected to TextAdventures.co.uk. Next steps. Back in my first Twine for Beginners tutorial (which I recommend at least taking a glance at before tackling this one), I mentioned that it was possible to do just about anything you see in the classic Fighting Fantasy books using only passages and hyperlinks. We have tried to point out which they do work with, but beware! But with the help of languages like Sugarcube 2, Twine is also capable of more feature-rich stuff complete with visual assets and music. Example of Interactive Fiction #5. Twine games — even ones mostly based around branching narratives — can compromise that sense of control. This includes inline CSS styles and