@GameOtaku It's not full price. Control being a cloud game is your proof that they recognized the amount of compromise that would have to happen if they ported it natively. They will turn them off as soon as they can.They have no incentive to leave them up once they have your money. I'd not be worried that AC Valhalla will disappear from Stadia on a whim, or that the server will go away so long as Stadia is running. It comes in at a reduced cost and it actually runs better than the base Xbox One system runs the game natively. Some folks still don't buy things digitally, period. Same with Blu-ray and dvds you are still getting the same experience on both one just looks a little bit better. If you have a different way to play Control, you should take it, because it's a gorgeous game that will look better when not streaming. In case anyone doesn’t see a problem with cloud gaming need I remind you of the Wii shop and coming soon all the flash based games on the internet?! I really despised it. Or back them up on separate storage devices. Don't regret playing it (on PS NOW ... wouldve been ragin if I had paid £50) but had little interest in going back for the sidequests I missed after making a beeline for the final credits. Kate Grey is also an old Greek famous singer It actually makes zero sense to me that, if there’s a way to better port an intense title like this to the Switch, that it’s not a good thing. But it's a great technology for less demanding games... which is paradoxal because those ones could run natively on a switch. You never have. I've beaten this game on both PS4 and PC and had to actively go out of my way to find enemies like monsters or infiltrating enemy hideouts for EXP. I’m all for cloud gaming on Switch if it’s only used for games that would be very difficult to port (which is sure to happen more and more as PS and XB head into the next generation). Pokemon doesn't have the fusion aspect, and MegaTen doesn't have breeding or the eugenics aspect. I actually think for games it's MORE likely for this to catch on, because if somebody wanted to decide between a Blu-Ray of Endgame or a streamed copy it was the difference of mabye $25 of media and under $100 of a physical player vs a monthly fee to Disney+. This isn’t Mario Kart here. @TheFrenchiestFry It may not be as pretty or run at this unrealistic golden standard of 60fps but if it can run a game relatively well with no major hiccups then graphics being washed out are fine. I had a better experience with it than I had with a similar amount of time with AC: Origins on my local PC. (Note: All screenshots in this review were taken directly from the Switch cloud version of Control) In our original review of Control, we said: “Control is another high-quality Remedy Entertainment offering jam-packed with impressive visuals, intense combat and a gripping plot. Witcher 3 has long stretches where its open world is empty almost as if it gives way for you to travel to other towns. Add in a busy scene – particles, explosions, tons of enemies – and it ends up looking a little bit like a jar of jam that someone dropped on the floor. Size: 5.6 x 2.5 x 1 inches | Weight: 3.3 ounces | HD Rumble: … But if you want to play a big game without taking up a ton of storage space, or a game on a platform that can't handle it hardware wise, it's a great option to have. And despite that it ran perfectly fine. Upon starting the game, two options are laid before you: Enhanced Graphics mode – which caps the framerate at 30 but includes higher detail and raytraced lighting – and Enhanced Performance mode, which eschews the raytracing for 60 frames per second. @plug313 that’s Exactly what I’ve been saying ant why I’m so dead-set against it taking off on Switch. They weren't going to keep the servers up forever but it's not like this game is disappearing off the eShop after a few months. Seriously the pricing isnt right... How many server-slots are there and are you willing to wait when your precious hour of planned gaming time has come? The Switch already uses an extremely dated processor that's been around for almost 8 years. Or use Panic Button. Google expecting you to pay full-price to play games without actually owning them is what killed the Stadia. For this review, we are focusing just on the Nintendo Switch version and the cloud tech behind it. Unfortunately, the start of the game, when Jesse has nought but a rubbish gun to defend herself with, can drag a little in comparison. If thousands of people try to play this game all at once it’s going to crash and burn hard. @TheFrenchiestFry I don’t see that infrastructure happening our lifetime. Pros. @GameOtaku Except Square actually tried to put FFXV and there's literal proof of that based on an interview with Hajime Tabata (the game's director), Square isn't just skipping out because of bias. The FBC looks like any other office, to begin with – brutalist concrete walls towering over uncomfortable leather seating, and rows of desks lined up in window-lined rooms – but it soon becomes clear that there are sinister and supernatural things going on behind closed doors. @TheFrenchiestFry @GameOtaku Yeah because it's totally going to be so easy porting a game to Switch that literally had to be delayed because its other current gen counterparts were struggling to run optimally despite the game itself being announced before PS4 or Xbox One were even publicly unveiled, This line of logic is so one track minded it's almost childish. It's a freaky game. Great review! Not cloud gaming itself at all. Gioteck are a creator of third-party peripherals for the PS4, Switch and PC. So many people against something that they don't have to get themselves. Konami literally went as far as not only pulling the game off the PS Store, but also not allowing you to reinstall the game if you had it deleted from your hard drive, and an update which caused the game to become completely unplayable on existing PS4s. Lisez des commentaires honnêtes et non biaisés sur les produits de la part nos utilisateurs. Nintendo Switch review: What I like. The longer answer is this review. It's understandable people are peeved at essentially paying to have a license to play the game, but if there was no other option then this is again, a serviceable way to play the game and no one is actively trying to convert you into being under the mindset that cloud is the way things will go from here. FFXV Pocket Edition is DEFINITELY not a good way to play the game considering it's too fundamentally different in gameplay and structure. I don’t want cloud gaming to become standard,, but in cases like this where the Switch wouldn’t be able to actually run the game, a bad option is better than no way to play it at all. This is Nintendo's official solution for a standard Switch controller, and it is super comfortable to hold and use. That's an incredibly misguided take to have. @TheFrenchiestFry Capcom could invest in getting it to run on one of the mostSuccessful consoles (sales wise) of the last couple generation-but you ~know~ they’d rather cheap out and put up a ‘Cloud’ version instead. Please put the new comment box at the top. Frankly if some games don't go this route Switch is practically going to be left without any meaningful third party support in the not too distant future. Yeah definitely not paying for a Cloud version, I'll stick to the Xbox One version and possibly get the Ultimate Edition when it's a lot cheaper. Again the only similarities either of these games have is that they're RPGs with catchable monsters. They actually tried and went as far as converting all the game's assets to UE4 as opposed to the Luminous Engine the game originally used and it STILL COULDN'T RUN. Thankfully you can try it out before you buy in this case at least. The fundamental difference between Control on Xbox and PlayStation and the Cloud Version on Switch is that the game is not running natively on the Switch itself; instead, it's streamed remotely from Ubitus' much more powerful servers. Basically, the Switch isn't built to handle colossal, technologically taxing games, but this workaround means Switch owners will potentially be able to play them – with a small sacrifice in graphical fidelity and input latency. @TheFrenchiestFry But they may be feasible. This dev simply didn’t try. @TheFrenchiestFry look we know that, but we also know they’re cheap sometimes (putting only half a collection on a physical cartridge..), so I wouldn’t put it past them to do a Cloud only version and think THIS is what Switch consumer will be satisfied with, when we will not! 8BitDo SN30. Purposely limiting games for the sake of keeping parity with a lower end platform has just never been a thing when developing for multiple systems. Bright and vivid art style. @BlackenedHalo Well, they made it pretty clear that the game is not running on the Switch and you need an internet connection to be able to play it. I know it's complex and Nintendo wouldn't be happy unless it could be implemented case by case (probably with a individual launcher). It doesn't matter if it's cloud gaming or a digital only release or a standard release, it's an option and it's not at all indicative of every future third party release being the same way. I am just excited to see this option out. Waiting time is around 5 to 20 seconds @okeribok. I don't remember the Pokemon game that involved a high school kid wanting to wage a war on God and talking to demons as if they were his extended family members to recruit them towards his cause. Best Parental Control Software for Nintendo Switch . The Switch's CPU would choke on that game. Witcher 3 is an open world game whose open world has its objectives and details far more scattered out than any other open world WRPG or even JRPG I've played. @TheFrenchiestFry If I had made the same claims about Witcher 3 before it’s announcement I’m 90% sure you would’ve used almost the same argument then like many others did when consumers asked about the loss of a port. You can't call them lazy at all for that. The strong internet requirement may turn off some players, and the gulf in quality between good Enhanced Performance and bad Enhanced Graphics is disappointing. Again, legally, it is EXACTLY the same as what's happening here. A no-name can't be trusted. These are not SWITCH games, they are basically PC versions adjusted to cloud gaming. Why should anyone with an Android phone be able to stream games but Switch owners can't? @TheFrenchiestFry Read helpful reviews from our customers. :l. Streaming services in general have never been my thing up to this point though tbh(I haven't bothered with Netflix or any of that in a looong while). @TheFrenchiestFry But you’re still paying full price for the game right? Why does NL actually review cloud games? Tone, story, characters, gameplay flow, artstyle, difficulty, etc. Responsivness is incredible for a cloud game. If devs were really as lazy as you claim then literally any AAA third party game that released past 2015 or 2016 would've been cloud streamed. ), ok. But what if the companies offer (for exemple) a 3 dollars launcher for PC owners streaming their game? Same idea but a Switch instead of your phone. You own a license to play that game / read that book / watch that movie, and that license can be revoked. Man, I don't find it hard to believe that Ubisoft has already jumped on this train. Knowing that the service is dependent on your internet connection, Nintendo has you download the game’s cloud app and try it out for 10 minutes. Sticking with the PS4 version. The game runs remarkably well, considering that it's zooming across the internet pipes from some distant land. Thinking of my massive games collection and I have no limit to my enjoyment of them until the carts breakdown, which honestly isn’t going to be any time soon. It is also relatively easy to find. @GameOtaku No they aren't. by James Jones - April 26, 2021, 9:01 pm EDT Total comments: 2. Grow up. It's really that simple. It gives me more flexibility, and the big cloud platforms that Google, MS or Amazon has will provide better performance than what currently is offered on Switch. Stadia is nothing than a rollout codename project they charge money for to prepare for the big industry-disrupting push at some unknown time in the future. Fusing them is arguably even more important because of its ability to give you better demons and also free up space to add more demons to your existing party, and unlike Pokemon they act exactly like party members, and not an 1v1 attack unit like a Pokemon does. If the next-gen Switch work 5G, so with a stable internet conection on the go and the servers are powerfull enough for an endless amount of people playing at the same time and never shut down ever, then and only then I will accept cloud gaming. Amazon Prime videos. You're not obligated or even encouraged to pay for this if you don't want it. You can’t update a console that requires internet with no internet service available. Any sane person would not expect more from a new platform, with out any current gamer base, and almost no games at launch. It’s far better to own a game than rent or stream it, you just have more control that way. Otherwise, my playthrough of Control had no issues. They want to give the consumer the best. Control had an unstable framerate on PS4/Xbox One and ran significantly smoother on PC to begin with. This is like 30-40 bucks from what I've heard and even if it isn't an optimal solution at all for playing the game, if Switch is all you have this might be your only avenue for getting the larger late-gen AAA content for the most part. Speaking of portability, I play like 95% portable on my Switch since I'm on the go a bit, so, while I mayyy consider a 'next gen' system(just hate being tethered to a TV for gaming nowadays), a part of me wishes Sony would surprise us with a 'Vita-comparable' alternative to the Switch. They want to clearly get their game on a platform this successful but feel as if attempting to port it natively if it's too intensive will result in an experience that wouldn't be worth the sacrifice since it would be noticeably worse than the other platforms. That's why Pocket Edition was settled on in the end. Im not expecting it to look like a grand work of art! There's a reason why big name games like NiER Automata, Final Fantasy XV, CoD, the newer Assassin's Creed games and the RE Engine games are constantly skipping Switch. Yes, it had its hiccups, and yes, because this is a cloud version of the game, I have to remain connected to the internet to play (slightly against what the Switch is made for). I'd be happy to purchase on time limited bases. Pocket Edition is so radically different from the main entry it can't even be considered anything other than its own thing, and it's completely watered down to the point where it's a terrible alternative to playing one of the series' most unique titles. I would think twice before buying games offered by a smaller cloud provider.
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